![]() ![]() In turn 2, you roll a 3 on your first turn and a 7 on your second. For example, let's say you're bowling in turn 2 and you scored 6 points in turn 1.Then, write that score in your previous turn's frame. When you get a spare, wait to calculate the score for that turn until you roll your first roll for your next turn. ![]() In order to get the maximum number of points, you’d have to make a strike on your next roll. A spare can be worth anywhere from 10 to 20 points depending on how much you score in the next roll. ![]() For instance, if you knock down 1 pin on your first roll and 9 pins on your second roll, you’ve scored a spare. A spare occurs when you knock down the remaining pins on the second roll of your turn. Score a spare by adding 10 to the number of pins knocked down on the next roll.
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